InfoAge+

InfoAge+

Four creative challenges to help you get more from the Information Age gallery.

3.50 EDUCATIONAL GAME
InfoAge+
InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+ InfoAge+

Four creative challenges for your school or family that will help you get more from your visit to the Science Museum’s Information Age gallery.

This app will enhance the museum experience for 11- to 14-year-olds by setting them fun tasks to do in the gallery. These are:

● Top tech – choose an object, create a card and use it to do battle with objects from the gallery. Can you beat the Museum?

● After dark – what if the objects came to life after the Museum closes? Imagine conversations between the objects by filling in the blanks in a comic strip.

● Newsflash – you need to find a news story in the gallery that will please your demanding editor and create a video report about it.

● My timeline – put yourself into a 200-year-plus timeline of incredible stories and add your own objects.

● Complete all four activities and beat the Museum to win four achievements.

All four activities produce a video or picture that you have created which will be saved to your camera roll for you to keep.

This app has been developed by the Science Museum’s Learning team and tested with schools and families to ensure the best experience.


About this version (Varies with device)

We've been working hard to ensure the InfoAge+ experience is optimised for the latest devices and operating systems.

Details and Recent Ratings

Size: 0 MB
Version: Varies with device by Science Museum
Updated: 16 March 2021 (260 days ago)
Released: 22 October 2014
Installations: more than 1 000
InfoAge+
5 Stars: 27
4 Stars: 6
3 Stars: 0
2 Stars: 6
1 Star: 13

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