First World War: Western Front (turn-limit)

First World War: Western Front (turn-limit)

Can you finish the German WW1 offensive before it turns into trench warfare

3.61 STRATEGY GAME
First World War: Western Front (turn-limit)
First World War: Western Front (turn-limit) First World War: Western Front (turn-limit) First World War: Western Front (turn-limit) First World War: Western Front (turn-limit) First World War: Western Front (turn-limit)

This is turn-limited version of WW1 Western Front, a large-scale turn based strategy game set on the Western Front of the First World War.

You are in command of the German armed forces - generals, infantry, cavalry, artillery and the first tank units - and the object of the game is to conquer the strategic parts of France as quickly as possible.

Full version of this game is available at: http://bit.ly/10On2gC


Highlights:
+ Tactical Areas/Move Points: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.
+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, etc.
+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.
+ Mud: Areas which see lot of troop movement and battles will turn into mud, which might consume extra move points, so you cannot get bogged down on the war of attrition if you want to keep the front lines advancing.
+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.


FEATURES:
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.




Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!


About this version (5.3.0.0)

+ Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move during the campaign (shown at Unit Tally) + Cut off dugouts etc immobile defensive structures might lose HP (20% chance) + New Forest icon: Forest/Swamp drawn bigger if covered by unit (better visibility) + Setting: Turn |||,== markers ON/OFF (Forest, Swamp) + Withdrawing unit favors clear terrain and cities more + HOF cleanup + More Tactical Routes

Other versions

5.2.3.3 released on 26 November 2020 (1218 days ago)
5.2.3.0 released on 30 September 2020 (1275 days ago)
5.2.2.0 released on 08 June 2020 (1389 days ago)

Details and Recent Ratings

Size: 1 MB
Version: 5.3.0.0 by Joni Nuutinen
Updated: 30 March 2021 (1094 days ago)
Released: 16 October 2013
Installations: more than 10 000
First World War: Western Front (turn-limit)
5 Stars: 190
4 Stars: 54
3 Stars: 67
2 Stars: 42
1 Star: 67

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