This is turn-limited version of Battle of Moscow 1941, a turn based strategy game set on the European theater during the Second World War. By Joni Nuutinen: by a wargamer for the wargamers since 2011
The full campaign (paid version) is available at http://bit.ly/1F8zKWN
Re-live the classic strategy game campaign in which German Wehrmacht's Panzer Armies pushed through the Red Army defense lines towards the Soviet Capital in 1941. Can you seize Moscow before fighting both the elements (mud, extreme cold, rivers) and the counterattacks by Siberian and T-34 divisions grind German forces into pieces.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.
+ Supports casual play: Easy to pick up, leave off, continue later.
+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
In order to be a victorious commander, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is not the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Joni Nuutinen has created highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!